Silver Palace

Combat and exploration

Dichotomy combat loop

Elementa’s 23 July 2026 Dichotomy note says combat was overhauled around dodging, parrying, Stamina management, and a Stun buildup mechanic, with a combat-assist system for different skill levels. Updated skills, ultimates, and boss battles with different mechanics were also listed.

Exploration extras in that test

The same note adds more Silvernia zones with treasures, puzzles, interactive elements, and mysterious incidents, plus horse racing through city streets. Post-beta changes to those activities are not confirmed in reviewed official materials.

Boss glimpses

Gematsu’s trailer recap mentions highlights from Vita et Mors and Cinderella boss encounters. Move lists, health values, and recommended parties are not confirmed in reviewed official materials.

Swap combat

Trade reporting sometimes describes real-time character swapping. That detail is not restated as fact here because it is not in the Elementa Games Press or Gematsu passages cited on this page.