House of Greed
File history
- Structured tables and timelines added from already cited facts.
- Independent GA4 and Clarity tags for this domain.
- First published snapshot of cited Silver Palace notes.

How it was introduced
Gematsu reported on 25 August 2026 that the gamescom Opening Night Live trailer revealed an in-development multiplayer mode called House of Greed after a freeze-frame, following investigation and combat footage.
What the trailer showed (as recapped)
Gematsu writes that the female Detective and other characters venture into mysterious rooms, each exploring alone as strange creatures emerge, then fight through deadly encounters. The title card appears in deep crimson. Player count, matchmaking, and win conditions are not confirmed in reviewed official materials.
Relation to the main game
The Gematsu article presents House of Greed as a distinct multiplayer combat experience teased in the same trailer as the PS5 confirmation. Whether it ships on every platform on day one is not confirmed in reviewed official materials.
What this file will not guess
- Co-op versus competitive rules: not confirmed in reviewed official materials.
- Drop-in from the detective campaign: not confirmed in reviewed official materials.
- Rewards, seasons, or a separate store: not confirmed in reviewed official materials.
| Question | On record | Status |
|---|---|---|
| What is it? | In-development multiplayer mode revealed after a freeze-frame in the gamescom Opening Night Live trailer. | Cited, 25 Aug 2026 |
| What did the trailer show? | The female Detective and other characters enter mysterious rooms, each exploring alone as strange creatures emerge, then fight. Title card in deep crimson. | Cited |
| Player count and matchmaking | Not stated in the Gematsu recap cited here. | Unknown |
| Co-op or competitive | Not stated in that recap. | Unknown |
| Day-one platforms | Presented as a distinct multiplayer combat experience in the same trailer as the PS5 confirmation. | Parity unknown |
Not in reviewed official materials: player count, matchmaking, win conditions, co-op versus competitive rules, campaign drop-in, day-one platform parity, rewards, or a separate store.